Other than that minor detail, the tracks are very unique and have branching paths, with some paths taking advantage of certain character abilities over others. If you popped in this game and expected to headshot a guy from across the map with your customized sniper while navigating a precision lightning strike on the enemy’s base, you’re bound to be disappointed. With five courses in total, Sonic R may not have the most tracks you’ll find in a racing game but they certainly have variety in style, attempting to share very little with each other the “attempting” referring to Radical City and Reactive Factory sharing a similar stretch of road at one point. Graphics don’t make the game though and Sonic R, at its core, is a simple racing game. While this was certainly an ambitious move, the attention to detail in the courses does take away from the character models which is ultimately a drawback unless you’re going to stop and admire every 3D tree in Resort Island, you’re more than likely going to blast by, paying little attention to the tree and more attention to why Knuckles legs look like rectangles when they should be cylinders. However, Mario was still more detailed than Sonic this was most likely because of the sacrifices Nintendo made to their levels, displaying sprites more often in place of 3D scenery while SEGA did the opposite in Sonic R, making sure that everything in the course was a 3D model. I am aware that the transition from 2D to 3D was rough for a lot of videogame heroes, even Mario on the N64 looked comical when you realize his fingers are as thick as his whole fist when he completed a stage, so I won’t take too many points off for character graphics. Look at those character models… stunning. Most likely because they had a lot more “room” to work with, the race tracks look significantly better, displaying that the Saturn was capable of rendering curves and smooth edges into its games. Every character model looks like it was put together by a series of rectangles and triangles until SEGA said “close enough” and started working on the tracks which, in contrast, look much better. Going from a fully detailed and smooth hedgehog body on the Genesis to a blocky and slightly disfigured body on the Saturn almost made me question whether this was Sonic at all and not his neglected brother SEGA dug out of their trash to star in his own game in fact, all of the characters in this game look like a cloning nightmare gone horribly wrong. The graphics in Sonic R are the weakest point of the game. Luckily, such wasn’t the case for me Sonic R was almost identical to its PC counterpart with a few minor setbacks that prevent it from fully living up to the PC game’s standards. Impulse buying can get you into a lot of trouble kids, don’t do it if you have even the slightest doubt in the back of your mind otherwise your regret will consume you. After finally settling down to where I live now, I discovered a store that just so happened to have both the game and the console for sale. Am I ruining the review by stating that so early on? Well you’re still reading so I guess that answers my ques… wait! Where are you going? I was just going to tell you why this game is good.Īfter playing the game several years ago on my parents’ laptop before losing it, I had always wanted to get my hands on a Sega Saturn so I could play Sonic R again. I know what you’re thinking, “what am I on that could possibly make me want to play, and review, not one but TWO bad Sonic games in a row?” Well the joke is on you because I may be the only person on this planet that actually likes Sonic R.
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